Rhino’s bitmap texture ‘Treat as linear’ option is now supported.Improved viewport representation of materials using the VRay Mtl’s built-in Self-illumination parameters.A Rhino icon is displayed on asset import from Cosmos in case more than one Cosmos-enabled applications are running.The main VFB no longer sinks behind Rhino when the Grasshopper VFB is shown.VisualArq object changes are now supported during interactive rendering.An issue causing Grasshopper definitions to get incorrectly updated during a live Vision session is resolved.Proxy Mesh previews are no longer scaled incorrectly on scene load.Transactions can now be used when writing scripts using the V-Ray API.Using Material from File combined with the Render in Project component in V-Ray for Grasshopper no longer leads to a crash.All the available options including Specific View, Named View and Snapshot are now respected by V-Ray Added support for Rhino’s render view selection option.The ‘Auto Save Completed Only’ VFB option now works as expected.Lowering the refraction glossiness of a VRay Mtl below 0.78 now correctly decreases the effect - in a linear fashion.Rendering a car paint material with flake size set to 0 no longer leads to a crash.Opacity textures are no longer rendered incorrectly on GPU when the On-demand mipmapping Resize option is enabled.The Rounded Edges effect no longer glitches on view change during interactive GPU (CUDA or RTX) rendering.Displacement textures using UVW Placement source no longer lead to an incorrectly displaced mesh to be generated when Normal Displacement mode is selected.
#Rhino 5 material library download#
An issue causing the Material Library Download message to incorrectly appear in specific situations is resolved.When a fresh instance of the library is downloaded, however, the compressed textures will be used
#Rhino 5 material library update#
An update of existing libraries will not be required. This is done by applying a compression to most texture image files.